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Not only can he hover on a double-jump, but he also floats for a good span of time if you shoot while in the air, plus he can hang onto a wall for nearly forever without sliding down it as long as he is firing. Axl is also probably the best character for midair acrobatics. Finally, Axl is now the rapid-fire character who can aim in multiple directions and whose main benefit, besides his DNA Copy ability, is the fact that none of his Master Weapons require weapon energy. He doesn’t rely much on weapon energy and is more fragile than X. Zero remains as the melee fighter with attacks that cover a lot of area at close range. Overall, he still ranks the best at taking damage and dishing it out. X’s advantages are, as before, his suits of armor and the fact that he can charge his buster and his weapons.
The game play is much closer here to the classic 2-D games than was the previous title, but it does bear some features from Mega Man X7. This I would consider a good thing but it’s not quite the same, though: the character models are completely different here, the duck is gone, and of course they tweaked a few other things here and there. At first glance this game is basically a traditional side-scrolling variation of Mega Man X7, without the free-range modes and the lock-on targeting cursor.